Wednesday 1 September 2010

Find GOD in the Clouds



No I haven’t gone all evangelical on you. A Games On Demand service has been launched in the US by OnLive; a company with a vision of a future that will see HD games being streamed to…well, pretty much anything you care to think of.


OnLive will eliminate the need for expensive hardware by streaming video games to your choice of media, be it a laptop, netbook or even your television. The cloud, a plethora of high powered servers, will deal with the nitty gritty of the games graphics and stream the resultant in-game action back to you in real time. OnLive are also offering a control pad and MicroConsole, similar to a SlingBox, which will link the service to your TV, doing away with the need for a console all together.

The current games available to play include Mass Effect 2, Dragon Age: Origins and Assassins Creed 2, so EA and Ubisoft clearly have their derrières firmly rooted to the bandwagon. OnLive is currently scheduled to make its debut in the UK in late 2011 by BT, who have a small stake in the company, so all’s well, that ends well. But before you abandon your consoles by the wayside, there’s just one more thing….yes, like Columbo, super detective extraordinaire, let’s take a closer look at this promise of a gamers arcadia…

Firstly, the choice of games will be limited dependant upon which games publishers elect to work with OnLive. In addition to EA and Ubisoft, Eidos, Atari, THQ, Take-Two and Codemasters have also counted themselves in, so thankfully we might all one day be able to play 50 Cent: Blood on the Sand via the Cloud. Hallelujah!

Secondly, problem number 2…It’s big. It is a number 2 of huge proportions. A number 2 that may well clog the U-bend of OnLive’s vision and turn their pipe dream into a messy nightmare. OnLive was successfully showcased at the 2009 Games Developers Conference in San Francisco. Word on the street is that the reaction times weren’t quite fast enough to satisfy everyone, which begs the question as to what sort of lag could be experienced when transitioning to a wider audience. The conference in San Francisco debuted servers running a handful of games at a time, but how will they cope in terms of resolution and speed, when faced with the immense volume of users that OnLive are aiming for? Then there’s the hardware perspective; to maintain a basic standard of quality as promised, a lot of high end hardware is going to be required to a low ratio of users. An increase in users would dictate a necessity for an increase in the amount of aforementioned expensive hardware in order to maintain a level of consistency with the service and presumably this cost is going to be passed onto the consumer via the subscription charge. So potentially we’re already looking at a fairly costly subscription when OnLive finally wings its way to the UK, which will factor in future expenses, as OnLive would surely have the business acumen to avoid a lower initial cost which would constantly have to be increased as they expand. This is not the way to win friends and influence people. Throw in the cost of the games and things are starting to look mighty expensive…perhaps a cheaper, more feasible alternative would be some sort of device you could purchase outright which had the facility to play any compatible video games you purchased and the only subscription charge applicable would be when playing with other people online…multiplayer gaming if you will. It could be called a PlayBox or XStation… alas, we can but dream…

Addressing the issue of performance and lag; apparently the slower reaction time is imperceptible. The norm is 35-40 milliseconds between pushing a button and watching the reaction occur on screen. This increases to 80 milliseconds with OnLive, due to the information being relayed to the server first and then back down the server again to your screen with the appropriate in game action. This can nonetheless cause problems based on your proximity to an OnLive data centre. There are (or soon will be) six OnLive data centres in the US. So if you were a user based anywhere outside of the US, you would have some serious problems in terms of game response as you wait for the input from the button you’ve just bashed to travel across the ocean, pop into the data centre, retrieve the relevant response and make its journey back to your screen. However, Steve Perlman, founder of OnLive, like some omniscient messiah, has pronounced that his critics are just plain ignorant and that the service will work. Well that’s my mind put to rest then…

It’s safe to assume that rolling out OnLive in the US is akin to a giant beta, as they haven’t announced any plans for overseas data centres at present. If their business model succeeds, perhaps global expansion will follow shortly afterwards.

This delay may be a costly one though, as Sony and Microsoft are already working on their own Cloud gaming services. Sony’s Remote Play utilises the PS3, thus eliminating the need for a subscription cost. As long as you have access to Wi-Fi, any PS3 game would be playable via your netbook or laptop for example. Microsoft’s contribution is Xbox Live. Following the announcement of the Windows Phone 7, the potential would be the capability to play your game of choice on your PC, Xbox and Windows Phone 7 but this would require the games to have been installed on all platforms first.

So apart from a handful of some rather daunting potential problems and the budding competition already snapping at it’s heels, OnLive, in all its glory, will be arriving at your doorsteps in 2011. I don’t know about you, but I might just be hiding behind the sofa when it comes a-knockin’…

4 comments:

  1. Nice article batgirl! Will be interesting to see how the broadband companies jump on this as well. BT and Virgin aren't going to want all the gamers in the UK swallowing up their bandwidth...not for free anyway!

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  2. So would this mean that eventually Sony, Microsoft and Nintendo want to make console’s only for use online? Or will there now be the option for both?
    I can’t see what all the hype is about this online virtual gaming when we have pitiful broadband speeds in the UK, especially as we don’t have optical fibre. It will suffer a quick death over here if it doesn’t cope well enough with the bandwidth issues.
    No surprise to see shysters EA (Electronic Arse), rubbing their hands together the moment an option arises for no paper to change hands building revenue from mum and dad’s credit card logged on little Timmy’s Live account.
    Wanna drive faster Timmy?? Why not buy the Lamborghini LP4028363 Special edition and go EAT SOME BURGER KING (and buy Tinchy Strider album called ‘I used to work in Burger King!!!’)

    Peripheral options are worse than ever now if you want to experience the full effect the designers wanted from a game, coupled with the endless sea of DLC coming our way this is looking set to be a nightmare.
    This is shameless coining on fan boys & girls. You’ll have DLC wanted and needed for Xbox, PS3, Onlive....exclusive games, exclusive add on’s, features etc. This is the dawn of a time bound by virtual revenue putting passionate gamers in a cul de sac called bullshit.
    To destroy the second hand games market and make every part of gaming inaccessible to all, is not something I’m welcoming with open arms.

    P.S. I’ve just bought Sega Megadrive classics on the Xbox instead of something new. I know I’ve got all the content, I know when I complete the game, I completed it and there’s nothing Microsoft can do about it.
    (Unless of course for example they’ve taken chickens out of streets of rage two so I can’t replenish all of my health, thus bringing me closer to death with every punch, kick and head butt I take until I give up and spend £3.49 on chicken upgrade, so I can see the shit 8bit ending credits)

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  3. LOL! Mike, you're as eloquent as ever. I think most publishers view the second hand games market as tantamount to piracy as they don't benefit from the profits. There's the excuse of needing every shred of money to support their servers and second hand games sales deprive them of the cash they need. But if they churned out x amount of games, the projected profit would already have to include the cost of the servers for the x amount of games. So if John Boy already paid for a copy of COD brand new, then sells it on, he's already made the donation for that copy being supported on the server. So that arguments falls flat on its face.
    There was a lot of talk about COD having a subscription charge but Activision has denied it...for now. But if this was implemented, fans of the series would probably pay for it and that's how these companies get away with this. It's a shame that they treat the vast majority of gamers like they're leaches sucking away their profit; especially in this economic climate. Maybe they should make their games a little cheaper. Everyone would prefer to have a brand new product rather than a second hand one anyway.
    And I totally agree that broadband speeds can't possibly be fast enough for OnLive to work. FYI Eurogamer had a lot of critiques on the topic. Maybe check out what they have to say as a point of interest.

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  4. They’ll realise pretty rapidly, when you back intelligent, technology based youth into a corner, you’re heading for trouble. Right now they (we) don’t have much of a voice, they’re steamrolling the gamers with new ways of making a buck.
    Where are the authorities now?? Quick they are to jump on a game for being a bit violent or of bad taste, but when it’s the top brass rubbing our faces in it, we’re left to scrabble for the crumbs.
    If it gets silly, I’ll be merely buying games for the one player mode and it’ll be my choice whether I buy the game or copy it. A Xbox360 can be flashed as easy as school kids at the bus stop, so if they want to play dirty, I’m ready.

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